![]() After coming up with a presentation for a prototype scenario, both studios began ramping up a prototype to pitch the new game to potential publishers in March 2009. Preproduction of the new MechWarrior game first began in October 2008, when the two studios started discussing the project on pen and paper. He contacted Weisman to develop a prototype project that would become the new iteration in the MechWarrior series of video games. Russ Bullock from Piranha Games was a longtime fan of the series and wanted to start a joint collaboration with Weisman. He negotiated the BattleTech/MechWarrior license back from Microsoft, which had left the property sit idle for several years since abandoning the series after MechWarrior 4: Mercenaries in 2002 and canceling FASA Studios' potential MechWarrior 5. Jordan Weisman, co-creator of BattleTech and cofounder of FASA, is also the founder of the software firm Smith & Tinker. This technically only applies to the text and not to the visual appearance nor game stats.ĭevelopment Collaborating with Smith & Tinker on MechWarrior: 3015 Bills overruled this to an extent when he stated that the fiction relating to the MWO Hero BattleMechs was fully canonical for BattleTech. However, in 2016, then-Line Developer Randall N. it would not be in a position to add events, characters or other content to the canon of the BattleTech universe. Beas II (then BattleTech Line Developer), confirmed in an official chat that MWO would not be canonical per se, i.e. As an official product with a valid license, it can be regarded as apocryphal. MechWarrior Online, as such, does not meet the current criteria for canon for the BattleTech universe.
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